OpenGL FDTD Tutorial: Episode 1 – Simulation Initialization

Welcome to the first episode of my tutorial to implement real-time physical modelling synthesis on the GPU, using C++ and OpenGL shaders. More context can be found in this introduction. We’re

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OpenGL FDTD Tutorial Introduction

This post is an introduction to a 3-episode tutorial that explains how to implement real-time physical modelling synthesis on the GPU, using OpenGL shaders. It is part of a full paper titled

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