This post is an introduction to a 3-episode tutorial that explains how to implement real-time physical modelling synthesis on the GPU, using OpenGL shaders. It is part of a full paper titled
Fall 2016 has been an important period for DIGITAL_DUETS, for both development and dissemination. While I’ll save updates about technical stuff for another, later, beefier post, here I’d like to
This is a long post. I don’t like long posts, but it’s research, so it is motivated. In 2 days I’ll fly to Salt Lake City [Ut] to join the
It all started like this, with a puff of air. This little gif is the result of my first real-time simulation of pressure propagation in open space.