Welcome to the first episode of my tutorial to implement real-time physical modelling synthesis on the GPU, using C++ and OpenGL shaders. More context can be found in this introduction. We’re
This post is an introduction to a 3-episode tutorial that explains how to implement real-time physical modelling synthesis on the GPU, using OpenGL shaders. It is part of a full paper titled
Fall 2016 has been an important period for DIGITAL_DUETS, for both development and dissemination. While I’ll save updates about technical stuff for another, later, beefier post, here I’d like to
Finally some music! Last week I played a show with Arvind Vasudevan [one of the students I work with/co-supervise] and Sidney Fels [the main professor I work with], showcasing a