OpenGL FDTD Tutorial: Episode 1 – Simulation Initialization

Welcome to the first episode of my tutorial to implement real-time physical modelling synthesis on the GPU, using C++ and OpenGL shaders. More context can be found in this introduction. We’re

Share
OpenGL FDTD Tutorial Introduction

This post is an introduction to a 3-episode tutorial that explains how to implement real-time physical modelling synthesis on the GPU, using OpenGL shaders. It is part of a full paper titled

Share
SFU Colloquium and Vancouver Pro Musica – Talks, Panels, Demos…

Fall 2016 has been an important period for DIGITAL_DUETS, for both development and dissemination. While I’ll save updates about technical stuff for another, later, beefier post, here I’d like to

Share
2D Vowels Presentation at ASA Meeting – Who needs Area Functions?

This is a long post. I don’t like long posts, but it’s research, so it is motivated.   In 2 days I’ll fly to Salt Lake City [Ut] to join the

Share
2D Propagation on GPU – It all started like this…

  It all started like this, with a puff of air.     This little gif is the result of my first real-time simulation of pressure propagation in open space.

Share